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Hub CYBER MONOPOLY Red vs Blue Operation Meridian Breach
Red Team (You)
TTP 0h 00m
Attack Techniques
Cards: 3
Blue Team (AI)
TTP 0h 00m
Proactive Defence Techniques
Cards: 3
Select Attack Procedure
Attack Terminal
Elapsed 0:00
ATK Power --
VS
DEF Readiness --
 
Select an attack card to play
Activity Feed
00:00Initializing operation...
Technique Name
T0000
Tactic
--
Description
--
Attack Scenario
--
Blue Team Defense
--
Detection Methods
Tools
Game Controls
Click card View technique details
Launch / Deploy Play selected technique
Choose procedure Pick stealth vs effectiveness tradeoff
Skip Turn Pass without spending time
How to Play
Cyber Monopoly
Objective
Control 8 MITRE ATT&CK techniques on the board or outlast your opponent on Time to Pwn (TTP). The game simulates a real penetration test engagement.
Turn Flow
1. Draw 3 cards from your deck each turn. 2. Select a technique card to play. 3. Choose a procedure sub-card (stealth vs effectiveness tradeoff). 4. Execute -- attack power vs defense readiness determines the outcome. 5. Cards are placed on the board at their target cell.
Red Team (Attacker)
Play offensive technique cards following the MITRE ATT&CK kill chain. Each procedure has different tools, stealth ratings, and effectiveness. Higher stealth = lower detection risk but less power.
Blue Team (Defender)
Play defense cards to secure techniques. Defense uses calculated readiness (not dice) based on coverage, resources, and counter-intelligence capabilities.
Time to Pwn (TTP)
Each technique costs time (minutes). Faster decisions save time. Your remaining TTP budget is shown as elapsed time. Run out of time and you lose.
Board Cards
After resolution, cards appear on the 3D board at their target cell. Red cards = breached techniques. Blue cards = secured/defended techniques.
Controls
Click card View technique details and launch attack
Choose procedure Pick stealth vs effectiveness tradeoff
Execute / Deploy Resolve the technique (or press Space)
Skip Turn Pass without spending time, recycle cards
Info [i] View full MITRE ATT&CK details for a technique
Escape Close overlays and card fans
SUCCESS
Technique deployed successfully.
-50 resources
GG
NETWORK SECURED
Blue Team successfully defended the network.
Remaining Resources
0
Techniques Controlled
0
Turns Played
0
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RED TEAM
VS
BLUE TEAM
CYBER MONOPOLY
Initializing Systems
Loading MITRE ATT&CK framework...

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